Procedural materials for industrial floor and chair. Chair modelled by me (light tower is a downloaded asset).
Blender, Modelling, Procedural Materials
A low orbit cloudscape in UE5, using parallax occlusion mapping to simulate cloud volume & long shadows
UE5, Blender, Parallax
Nature assets (UK woodland) created for the Cities: Skylines workshop (ingame stills)
Blender, Modelling, Texturing, Game assets
Iridescent and glitter materials made in UE5
UE5, Materials, Iridescence, Glitter
Procedural screen design textures in UE5, various glitch display effects, and a parallax chromatic aberration
UE5, Blueprint, Material, procedural
Procedural beech & pine plank materials, volumetric wood materials
Blender, Procedural, Material, Volumetric
Stylised Unity Experiment, rigged models and a custom flat shader
Blender, Unity, Shader, Modelling
Procedural rock materials
Blender, Procedural Materials
Python scripted Procedural Meshes
Blender, Python, Procedural Generation
A quick Blender addon for generating trees
Blender, Python, Tools, Procedural Generation
About
I'm Luke Twyman, a technical artist & designer with a background in creative web development, art direction & audio. I'm based in the UK and open to freelance & full-time roles. You can find my design/web development portfolio here.