Procedural materials for industrial floor and chair. Chair modelled by me (light tower is a downloaded asset).

Blender, Modelling, Procedural Materials

an industrial interior with a chair

A low orbit cloudscape in UE5, using parallax occlusion mapping to simulate cloud volume & long shadows

UE5, Blender, Parallax

Breakdown →

Nature assets (UK woodland) created for the Cities: Skylines workshop (ingame stills)

Blender, Modelling, Texturing, Game assets

Iridescent and glitter materials made in UE5

UE5, Materials, Iridescence, Glitter

Breakdown →

Procedural screen design textures in UE5, various glitch display effects, and a parallax chromatic aberration

UE5, Blueprint, Material, procedural

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Procedural beech & pine plank materials, volumetric wood materials

Blender, Procedural, Material, Volumetric

Breakdown →

Stylised Unity Experiment, rigged models and a custom flat shader

Blender, Unity, Shader, Modelling

a stylised game scene

Procedural rock materials

Blender, Procedural Materials

Python scripted Procedural Meshes

Blender, Python, Procedural Generation

A quick Blender addon for generating trees

Blender, Python, Tools, Procedural Generation

About

I'm Luke Twyman, a technical artist & designer with a background in creative web development, art direction & audio. I'm based in the UK and open to freelance & full-time roles. You can find my design/web development portfolio here.